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VR Oculus Lab

https://github.com/StefanoCecere/GameLab_VR_Unity/

Setup

Room

  • ognuno propria scena
  • check XR simulator
  • setup / environment
  • esterno, interno, forniture

locomotion

  • Snap Turn Provider (Action-based)
  • check Continuous Turn Provider (Action Based)
  • add Locomotion System
  • add Teleportation Provider
  • add Teleportation Area ad un tappeto grande
  • add Teleportation Anchor a due tappeti piccoli
  • test Custom Reticle all'Area

grabbable

  • add VR_Hands to controlleers
  • tennis ball - XR Grab Interactable
  • XR Ray Interactor component, disable the Anchor Control setting
  • XR Ray Interactor component, enable the Hide Controller on Select
  • improve the ball material / colliders / smooth
  • add Racchetta tennis, con Attach

sockets

  • cappelli e attaccapanni
  • Add XR Grab Interactable ai cappelli
  • crea sfere trigger colliders per gli hooks e XR Socket Interactor
  • add Attach Transform to Socket (Z == forward, Y == upward)
  • duplicate
  • check Starting Selected Interactable
  • cappello in testa?
  • Interaction Layer Mask per separare gli interactables

QUIZ

https://learn.unity.com/quiz/mission-1-quiz-vr-basics

Interaction

  • audio: On Select Entered
  • 3D audio on fireplace
  • add Reverb Zone

  • add haptic a hover e select

  • remote controller: grab and activate TV

  • add Play Quick Sound + AudioSource to remote and activate event
  • add a Change Material component.
  • add Video Player component to tv screen
  • Material Property to _BaseMap
  • add play action al remote

attività

  • telefono che suona audio al click
  • pulsante che apre porta
  • creare torcia elettrica (ToggleLight())
  • pistola che spara dardi (LaunchProjectile() + DestroyObject())

  • ANTA e LEVER: https://www.youtube.com/watch?v=bYS35_hC6B0

haptic

- direct interactor a mano destra (+ sphere collider 0.05)